![]() ![]() A couple of extra monsters at the same level doesn't really cut it. On the other hand, if you start going above 6 players, you’re going to have to seriously rework of encounters simply because of the sheer weight of numbers. The solution to this is relatively simple you can toss in an extra couple of monsters into most battles without too much trouble.” With more than four, action advantage against single foes becomes a problem, though these kinds of battles are relatively uncommon. Kjones, who wrote one of the campaign journals referenced below and did a lot of thinking and reviewing of RHoD while doing so, says “ the Red Hand of Doom is balanced for a party of four core-only PCs - specifically, a meatshield, skillmonkey, healbot, and blaster. I would also like to add a very special thanks to Lightwarden, who mentored me through RHOD and taught me most of what I know about D&D 3.5. They inspired this handbook, are linked to in the resources section, and are still well worth a read for themselves. Thanks in advance to all of you, but I'd also like to unfairly single out AslanCross, Saph, and Kjones in particular since these guys basically did the trailbreaking for this handbook via their excellent RHOD campaign journals.
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